Relevant Publications
Berland, M. (2011). Understanding Strategic Boardgames as Computational Thinking Training Machines. In G. Costikyan and D. Davidson (Eds.), Tabletop: Analog Game Design. Pittsburgh: ETC Press. [LINK]
Petrick, C., Berland, M., & Martin, T. (2011). Allocentrism and computational thinking. In G. Stahl, H. Spada, & N. Miyake (Eds.), Proceedings of the Ninth International Conference on Computer-Supported Collaborative Learning, Hong Kong, China. [PDF]
Berland, M., Benton, T., Petrick, C., and Martin, T. (2011). Programming on the Move: Design Lessons from IPRO. Proceedings of the ACM SIGCHI 2011, Vancouver, BC. [PDF]
Berland, M., & Lee, V. R. (2011). Collaborative strategic board games as a site for distributed computational thinking. International Journal of Game-Based Learning, 1(2), 65-81. [PDF]
Berland, M., Martin, T., & Benton, T. (2010). Programming Standing Up: Embodied Computing with Constructionist Robotics. Proceedings of Constructionism 2010, Paris. [PDF]
Berland, M., Lee, V., & DuMont, M. (2010). Small Groups, Big Mistakes: The Emergence of Faulty Rules During a Collaborative Board Game. Proceedings of the International Conference of the Learning Sciences (ICLS-10) (Vol. 2, pp. 397-398), Chicago, IL. [PDF]
Berland, M. & Rand, W. (2009). Participatory simulation as a tool for agent-based simulation. Proceedings of the International Conference on Agents and Artificial Intelligence (ICAART-09), Porto, Portugal, 553-557. [PDF]
Abrahamson, D., Berland, M., Shapiro, R., Unterman, J., & Wilensky, U. (2006). Leveraging epistemological diversity through computer-based argumentation in the domain of probability. For the Learning of Mathematics, 26(3), 39-45. [PDF]
Berland, M. & Charniak, E. (1999). Finding parts in very large corpora. Proceedings of the 37th Annual Meeting of the Association for Computational Linguistics (ACL-99), College Park, MD, 57-64. [PDF]
Relevant Conference Presentation Papers
Bowers, A. & Berland, M. (2011). Does Student Use of Computers for Fun Affect High School Achievement? Examining an Independent Effects Model from a Nationally Representative Sample. The meeting of the American Educational Research Association. New Orleans, LA.
Berland, M. & Duncan, S. (2011). Tinkering Toward Computational Thinking With Collaborative Board Games. The meeting of the American Educational Research Association. New Orleans, LA.
Berland, M. & Martin, T. (2011). Clusters and Patterns of Novice Programmers. The meeting of the American Educational Research Association. New Orleans, LA.
Berland, M. & Lee, V. (2010). Complex play and computational thinking in a collaborative board game. Games, Learning, & Society Conference 6.0, Madison, WI.
Berland, M. & Wilensky, U. (2010). Comparing Virtual and Physical Robotics Environments for Teaching Complex Systems and Computational Fluencies. The meeting of the American Educational Research Association. Denver, CO.
Berland, M. & Lee, V. (2010). Using Designer Board Games to Understand Distributed Computational Thinking. The meeting of the American Educational Research Association. Denver, CO.
Lee, V. & Berland, M. (2009). Distributed Rule Reconstruction in a Face-to-Face Designer Game. Games, Learning, & Society Conference 5.0, Madison, WI.
Berland, M. (2006). Constructionist collaborative engineering: PVBOT. The annual meeting of the American Educational Research Association (AERA-06), San Francisco, CA.
Berland, M. & Wilensky, U. (2005). Complex play systems: Results from a classroom implementation of VBOT. The annual meeting of the American Educational Research Association (AERA-05), Montreal.
Berland, M. & Wilensky, U. (2004). VBOT: Collaborative constructionist learning using a virtual robotics environment. The annual meeting of the American Educational Research Association (AERA-04), San Diego, CA.